

They call it OP but if your drinving slow and steady trying to climb in their gun range your kind of sitting duck for a bofors. Also with the bigger ones I use torps so I don't have to close the gap you can get some good reach on those torps and big ones got more AA but also are harder to turn.Īs far as teh sniping of pilots its always the ones driving in a stright line my AI kill easy. Same with lower tiers I pick on boats with no AI gunners or bad AA set ups first, before I got pick on an Anti-aicraft barge for instance. Also I pay attention to the gun loadouts some DDs for instance have horrible secondaries and AA coverage others well you should never engage unless you want to get shot down. I use the islands while flying low to suprise them minmize exposure to the AA guns. All the higher end ships are expecting to see full squadrons of naval fighters/bombers so its silly to think you can just go head on and not get shot down just by AI gunners. Anti aircraft weapons which can accurately fire automatically without any player interaction. This is not the case in naval battles, where there are very few ships which do not have powerful anti aircraft weapons. But very few tanks have any anti aircraft capability at all, never more than a roof mounted MG. Yes, there is the argument that ships are more vulnerable to strafing runs than tanks. Imagine 2.0-3.0 aircraft going up against SPAA from 5.0 to 6.0, and you have imagined naval battles. Ships have anti aircraft weapons far more powerful than any comparable SPAA in their BR range. I didn't even know these aircraft were present until I got a notice saying I'd killed them. My AI will frequently snipe enemy aircraft from 2km+ with the 40mm Bofors.

However, I think that its the AI gunners make naval AA capability wildly OP, especially against the aircraft they're facing. If something with multiple autocannons on deck can't defend itself against aircraft, that's a player issue. Ships are entirely too effective against aircraft in terms of anti aircraft capability.
